First Content Update Preview
Upcoming Content Preview
In this development blog i will discuss some of the upcoming content that will come in the next update. This has been a busy week for me implementing the rocket launcher weapon set.
Rocket Launchers
Javelin Launcher | Trident Launcher | Harpoon Launcher |
Each of these launcher fire a barrage of self guided mid range rockets toward their target. Each kind of rocket has a different damage profile and various strategies to increases their chance to avoid interception.
Evasive Flight Patterns
The Javelin rockets have moderate hull damage and almost none existent shield damage profile. With tech upgrade its damage can be enhanced by armor penetration as well as its evasion strategy by a major speed boost that triggers toward its target half way through.
Interceptor Cannons VS Rockets
The Trident rockets have an average damage profile against both hull and shield. Its enhanced shield damage and signature evasive flight pattern can be unlocked through research upgrades.
Rocket Launcher Tech Tree
The Harpoon rocket has a high hull and average shield damage profile and it is flying at a high speed to evade interception. Its upgrades include an overall damage boost and armor plating to increase its survivability.
Menaces
I am happy to announce that earnings from Early Access support allowed me to invest into new assets that comes in the form of a new menace the sectoids. These are the most alien vessels in the game so far with with their organic hull design look like the stuff of nightmares if you don't like cockroaches.
Unidentified hostile species detected.
Well, as the label indicates they are unidentified, due to a lot of things are still up in the air about them. So expect an upcoming dev log on their weapons ships and the kind of threats they may pose.
Menace Difficulty Options
There are 3 major menace factions planned for the game each on its own can cause hindrance for the player. Although it is designed in this way, to allow the player to customize their game to they liking, options for each menace factions' spawn frequency is coming with the next update.
Pirates armed with the new rocket launchers.
With the addition of new weaponry pirate ships loadout been change to favour rocket launchers. On the note of changes to the pirates a new spawn event is coming soon, in the form of raiders, usually aiming to plunder undefended worlds and going after mining flotillas.
Many thanks to all that already bought into Early Access, your support and feedback much appreciated!
Get Stellar Sovereigns
Stellar Sovereigns
A space 4X strategy game with turn based empire management and real time tactical space and ground combat.
Status | Released |
Author | Imagined Reality |
Genre | Strategy |
Tags | 4X, real-time-combat, Singleplayer, Space Sim, Turn-based Strategy |
Languages | English |
More posts
- Derelicts UpdateApr 02, 2023
- Release Date AnnouncementFeb 18, 2023
- Stellar Sovereigns V0.99.3Jan 14, 2023
- Stellar Sovereigns End of an EraDec 02, 2022
- Stellar Sovereigns V0.98 EANov 11, 2022
- Stellar Sovereigns V0.97.5Nov 04, 2022
- Stellar Sovereigns V0.97.1 UpdateOct 31, 2022
- Stellar Sovereigns V0.97 EAOct 27, 2022
- Stellar Sovereigns V0.96.5 EA PatchOct 12, 2022
- Stellar Sovereigns V0.96 EAOct 02, 2022
Comments
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I love the look of the Sectoids! Are there plans to add multiple ship designs/themes for players/AI to use?
Thanks, i am happy that you like them, i hope to have more details on them next week. To answer your question, yes in the form of 2 additional factions, each is planned to have about the same number of capital and escort class vessels and whatever else i can come up with to further destinques factions from one another.
Nice! I'm looking forward to seeing your designs. Three seems like a good number to start with. Always room for more later if time and money allows!
Indeed, time and money! :P